This month CreativeMornings is exploring the theme fantasy, so we’ve been thinking non-stop about crazy dreams, big visions, and powerful breakthroughs. As CreativeMornings’ Official Partner for Visual Inspiration, we called on people to share their fantasies for a better future – one that is built for and by creativity.
We also looked through past CreativeMornings speakers to find some of the biggest dreamers – people with ideas that will make the world a better place. These six visionaries each have a specific focus – in business, entrepreneurship, education, communication, comedy, and technology – but all of them offer something better and brighter to work towards in the future.
Read about their visionary ideas, then explore our crowdsourced future fantasies, and share your own ideas with us on Twitter or Instagram by completing the thought, “#InACreativeWorld…”
#InACreativeWorld entrepreneurship can happen anywhere.
Casey Gerald’s vision is a world where entrepreneurship can take root far from NYC or Silicon Valley. As cofounder of MBA’s Across America, Gerald traveled to rural communities, sprawling exurbs, and emerging cities – the places that truly need fresh ideas and new industries – to help entrepreneurs get off the ground. It’s a revolution built on business, where purpose has replaced profit as the new bottom line.
#InACreativeWorld creativity can disrupt broken systems.
Jacqueline Novogratz’s vision is to address global poverty with creative and courageous entrepreneurship. She is the founder and CEO of Acumen, a nonprofit venture capital fund that invests in businesses that change the lives of poor people with unique and often disruptive approaches. Through patient capital, or long-term investments, Novogratz believes in nurturing products and services that treat poverty with dignity, and which could eventually serve as the model for public and private sector initiatives going forward.
#InACreativeWorld humor is a powerful tool for change.
While political pundits and cultural commentators bemoan the apathy of younger generations, Brad Jenkins is busy breaking through to them. He has a vision for activism built on humor, where laughter can be the starting point for meaningful change. His work at Funny or Die DC has become an instrumental tool for increasing awareness around policies and issues that impact Americans, like the now iconic Between Two Ferns episode with Barack Obama that delivered crucial information about the Affordable Care Act.
#InACreativeWorld the entire community invests in education.
Andrea Hunley’s vision is a community where everyone invests in education, not just parents and teachers. A good education impacts a child’s life in innumerable ways, but it also impacts the world around them: Graduation rates are directly linked to the economic wellness of a region in terms of tax revenue, job growth, GRP (gross regional product), and real estate prices. With that much riding on education, Hunley believes a better future is built when community members invest their “time, talent, or treasure” in public schools.
#InACreativeWorld we have more conversations.
A long time ago, conversation was the primary means of exchange, but then writing was created and communication became increasingly complex. In Erika Hall’s vision, we improve interfaces by restoring the simplicity and transparency of conversation to our online communication. Interactive experiences, like texting, chatbots, a lost password flow, or even a simple button on a landing page require a new approach to “writing for the web” in which we’re not writing for the web at all – we’re just writing to have a conversation.
#InACreativeWorld information is literally at our fingertips.
When Minority Report premiered in 2002, its huge haptic info screens seemed like a far-off technology. But, just 15 years later, it’s arriving. As Director of Solutions at Oblong Industries, Brandon Harvey’s vision is creating the next generation of interface between humans and technology. Oblong Industries creates enabled environments called “luminous rooms” – actually based on the prophetic Minority Report designs – in which the interface and the information is immersive and malleable at the fingertips of multiple users.